Moving Day (2023)

in-game demo video and screenshots demo shows one ending out of three

This is the artist’s first attempt at computer video game and the entire game is independently developed within five days. The artist utilized the structure of a video game to explore the relationships between memory and growing up, as well as the connections between the player in real life and the player in the game. This is a metagame that starts out as what appears to be an RPG hidden object game, but in the process of searching the player will go through different items and trigger different memories, and choosing to take it or to leave it will lead to different follow-ups and endings. In growing up people need to let go of the past to break through themselves, and this is a hard decision. And by making a metagame, the artist is forming a debate about how video games are about the art of interaction, but the player could never break the pre-programmed world.

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jin's trilogy: air-Virtual Reality (2022)

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all yesterday parties (2022)