jin’s trilogy: air-Virtual Reality (2022) in-game demo video

This is the artist’s first attempt at Virtual Reality and video game art that developed from the previous piece jin’s trilogy: air. The experiencer could travel through the shells of the artist’s body in an immersive space, they could also interact with the bodies by grabbing and relocating them. The VR headset would soon also be transforming into a wearable sculpture so that the experiencer could become an avatar as well from other audiences' perspectives who are not experiencing it. The artist is showing her appreciation of how unintentionally and organically beautiful the glitches of a physical body and pixels could be, she is also forming a debate between real life and media that they almost become a united one.

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jin's trilogy: sea, land, air (2022)

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Moving Day (2023)